Getting Started with SpriteKit by Jorge Jordan

Getting Started with SpriteKit



Getting Started with SpriteKit download

Getting Started with SpriteKit Jorge Jordan ebook
Format: pdf
Publisher: Packt Publishing, Limited
Page: 182
ISBN: 9781785887338


Create a new Xcode project for an iOS app using the Single View Application template. Getting Started with Swiftris This tutorial also covers the fundamentals of SpriteKit, Apple's 2D game engine API. Your level will contain many stars and platforms. First download the starter project for this tutorial. This section covers the basics of making 2D games with Sprite Kit. Get started with Xcode, Swift, and the iOS SDK as you code your own version of Tetris. A particle emitter can be added to any project that uses the Sprite Kit framework. You are going to create a game similar to Mega Jump. Enough blabber, let the games begin! Getting Started with the Particle Emitter. Getting started with the SpriteKit game framework With the release of iOS 7.0, Apple has introduced its own native 2D game framework called SpriteKit. To get things moving, we'll create a bog standard application and go from there. This walkthrough requires Xcode 5.0. Hopefully anyone looking to getting started with SpriteKit will find something of interest in these posts. If you don't have it already, grab a copy of the complete project from Part One. SpriteKit is Apple's official framework for building 2D games. Bullet Physics Tutorial: Getting Started or Sprite Kit's physics engine, because this physics engine is 3D, not 2D!





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